CocoonJS launcher is updated to 1.4 in Android

Discussion and feedback on Construct 2

Post » Tue Jul 02, 2013 11:53 pm

@czar I have the same problem. Try reinstalling your debug apk, it usually works on the first run for me but not when I close it and try to open it again
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Post » Wed Jul 03, 2013 1:14 am

Yeah, one of my games runs just fine (besides ads not showing, do they normally show in the launcher?)

The other one has graphics problems. It's a memory match game and the sprite used for the card when not flipped is showing some weird black and white cross of two sprites in a different animation.

I also compiled new apks and signed them, they won't install on my device, just says install failed.

I'll try the iOS builds and see what those do.
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Post » Wed Jul 03, 2013 1:31 am

Just to follow up:
The memory match game works great on my iPod running ios 6.1, but I still have no ads. FYI, I am not using the launcher for this test, I am loading in the xcode project and creating an ipa and installing it directly on my device for testing, so ads should work.

Graphic problems might be droid only.

Also, I love the new splash screen options :).
ArcadEd2013-07-03 01:34:38
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Post » Wed Jul 03, 2013 1:45 am

Hello everyone,

We just found the bug why the second time Android APKs generated with the new cloud do not execute. We will try to provide a fix by tomorrow. Sorry for the inconveniences.

About graphical issues, we are trying to check along with Scirra if there is a way to disable WebGL on those games where these problems happen. Canvas is still a great option and has been much more thoroughly tested along with Construct2.

We are still working on identifying the bugs on this release that you are reporting and hopefully they will be solved anytime soon.

Once again, sorry for the inconveniences.

Ludei.
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Post » Wed Jul 03, 2013 1:58 am

@ludei - that's not a solution for those of us who need webgl for the memory management it provides, though. If the graphical problem happens with my game and webgl is disabled as a result, it will use too much memory and crash.
Moderator
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Post » Wed Jul 03, 2013 9:07 am

Oh, I also found these. I'm using Android devices.
- Right. Android APKs won't excute in second time.
- But I can see ads are working well.
- Some sprites are broken.

BTW, Don't we have an option in C2 to disable WebGL or enable it?
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Post » Wed Jul 03, 2013 9:25 am

@Ludei, appreciate the response. Please keep up the communication.
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Post » Wed Jul 03, 2013 9:36 am

https://dl.dropboxusercontent.com/u/21852519/1.capx

This is an example to work with advertising CocoonJS.
In 1.3 it worked in 1.4 no longer works. What is wrong?
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Post » Wed Jul 03, 2013 9:58 am

Dear all,

Thank you for your reports.

The problem with the applications that were executed only once has been solved in the cloud compiler. You can test now the cloud compiler and the problem will be fixed.

Thank you for your patience.
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Post » Wed Jul 03, 2013 10:30 am

Dear all,

When reporting bugs related to the new version of cocoonJS, we appreciate very much the version of construct you're using and if it's a beta or not. The mobile you're testing in is important also, because there are some integrated graphic cards in some mobile devices that are known to have bugs in their drivers, what is out of our area of influence.

This helps us a lot in the testing process.ludei2013-07-03 10:31:37
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