CocoonJS launcher is updated to 1.4 in Android

Discussion and feedback on Construct 2

Post » Wed Jul 03, 2013 10:29 pm

@Ludei, this is going from bad to worse. I have compiled using v137 of C2 and then uploaded to cloud compiler. I am trying on Samsung S3 - Ludei screen comes up and then the C2 symbol and loading bar. It goes across for a bit and then quits back to desktop. :(

I have tried with and without webgl on in the project.

I have restarted the phone, no effect.


The same code in the latest launcher also fails. I will email direct.
czar2013-07-03 23:18:42
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Post » Wed Jul 03, 2013 11:25 pm

@Ashley Ludei wanted to convince you to stop choosing between Canvas and WebGL in CocoonJS, it could avoid the problems. I'm not sure when C2 engine has fallback to canvas when webgl is not supported, maybe you should add option "canvas" or "webGL" when you export to CocoonJS.
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Post » Thu Jul 04, 2013 12:05 am

WOW...my game frame rate increased from 20-30 to 60. Great job, Ludei !!!
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Post » Thu Jul 04, 2013 12:16 am

My game crashes when I try to change layouts :(

That's with the latest version of C2 beta and the updated Cocoon.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Thu Jul 04, 2013 2:01 am

@Joannesalfa - there is already an option. The 'enable WebGL' project property is respected in CocoonJS as well.
Scirra Founder
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Post » Thu Jul 04, 2013 2:50 am

@Ashley, yeah I knew, @Ludei his communication is pretty confused. Is that reason they never used Cosntruct 2 software?Joannesalfa2013-07-04 02:50:22
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Post » Thu Jul 04, 2013 3:00 am

And I can see Clay plugin also doesn't work here. I wonder it is a bug or not(like ad).
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Post » Thu Jul 04, 2013 3:41 am

@shaircast would you mind to report @Austin?Joannesalfa2013-07-04 03:41:46
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Post » Thu Jul 04, 2013 7:46 am

When i export to CocoonJS with C2_137 and launch the zip from SD-card via the launcher some of my Sprites are black and white... :(
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Post » Thu Jul 04, 2013 10:28 am

Which screen ratio for mobile game with cocoonJS ? I'm always getting space in top or bottom of my screen. It works fine on 16/9 mobile but not on 16/10 ... I if put a 16/10 screen ratio will it works on 16/9 ratio ?
This screens stuff is pretty confusing and the tutorial about multiple screen doesn't anwser my needs.
Maybe I should wait fo letterbox compatibility ?

This point is not clear, and it's very difficult to test because I've just one android device atm ..
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