Hey there, I love the performance boost on my SGS1 with WebGL! Comparing it by switching it off and on, I get like 47fps with it off on a relatively empty project, and a solid 57fps with it on (I believe this is the max it will go on any project)
Haven't had time to read through this thread but I'll say what I'm having problems with (All of it is related to physics)
-Physics doesn't handle the Collision Box of sprites correctly, things are appearing sunk into the floor and stuff from it.
-"Disable collisions with object" doesn't appear to work.
-Crash when I apply torque (Screenshot below!)
I'm pretty happy regardless but yeah :P