Cocoonjs native physics:Displaced collision polys

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Post » Mon Dec 23, 2013 1:24 pm

Hi guys,

apologies if this has already been answered. Actually I was surprised finding this only mentioned once in a closed bug report without an answer to this special issue. The problem is that when I export to cocoonjs using native physics (or accelerated physics before) the collision polygons sometime seem to be displaced, as if they were dragged away from the actual object. This does not happen with any other physics engine.

Link to .capx file (required!):

Steps to reproduce:
1. Export to cocoonjs using native physics
2. launch zip file with cocoonjs launcher app for ios or android
3. drag some blocks around to see the problem

Observed result:
Collision polygons seem displaced, e.g. the blocks sometimes overlap the ground which should not be the case

Expected result:
Collision polygons should be the same as they are when using another physics engine

Browsers affected:
Chrome: yes/no
Firefox: yes/no
Internet Explorer: yes/no

Operating system & service pack:
cocoonjs launcher app 1.4.5 for IOS or 1.4.6 for Android

Construct 2 version:
r 155

Best Regards in advance and: Great product of yours!!

Posts: 18
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