CocoonJS performance IOS (iPhone 4)

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Post » Fri Sep 06, 2013 5:09 pm

That's really strange.. and annoying :(

Does anybody else have any suggestions? I've sent an e-mail to Ludei but haven't gotten an answer yet.

I just got a new phone, Xperia Z SO-04e. Constant 60 fps.
I find it really strange that the iPhone 4 specifically performs that poorly.
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Post » Sun Sep 08, 2013 8:17 am

Sorry guys, I'm gonna have to bump this one..

Ludei still haven't answered, still hoping that someone here knows something that might help..
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Post » Sat Sep 21, 2013 4:34 pm

Ito would love to hear the answer. I am having the same issues.
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Post » Wed Jan 15, 2014 5:30 pm

I just tested my game on two devices, an iPhone 4 and an iPhone 5 via CocoonJS.
While the game on the iPhone 5 runs flawless, usually at 60 fps, on the iPhone 4 the game runs poorly, at 15-25fps.
The thing is I'm not using physics in my game.

Anyone familiar with fixing non-physics related CocoonJS performance issues in the iPhone 4?

I will send @Ludei an email later today about this issue.
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Post » Wed Jan 15, 2014 5:58 pm

There's definitely something wrong with CocoonJS. My game runs flawlessly in the iPad 3 Safari browser, but lags horribly in testing with CocoonJS on the same iPad. Same issue using iPhone 4 and iPhone 3GS.

I think Ludei needs to focus on one platform at a time, instead of what they are doing. It doesn't appear to me they have the resources to support everything they want and they are spreading themselves too thin.
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