CocoonJs Performance

Discussion and feedback on Construct 2

Post » Fri Jan 25, 2013 1:47 pm

Hey Guys,

There have been a couple of post about performance with C2 and CocoonJs

http://www.scirra.com/forum/very-poor-performance-with-physics-and-cocoonjs_topic60956.html
http://www.scirra.com/forum/performance-in-android-cocoonjs_topic58821_page2.html

I am wondering if we can expect any updates in the C2 physics (Box2d i believe) engine to match the one from cocoonjs.



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Post » Fri Jan 25, 2013 2:20 pm

I've been getting 30-45 fps (with iPhone 4) with a test shmup I'm making with C2 and CocoonJS. Then again, I try to optimise everything very carefully. It seems that almost all physics-based games are no-go at the moment. Let's hope things get better soon!
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Post » Sat Jan 26, 2013 3:18 am

Performance is very device dependent. I suspect it has to do with how the OS handles UIWebView. On IOS performance seems overall descent. Though I woulsn't suggest any intense physics until C2 binds to CocoonJS accelerated Box2D.

On Android however performance is a major hit or miss. My Acer A500 with a Tegra 2 is constantly a miss with performance for anything practically constantly between 5 to 30 with sometimes slower than the browser. However I've heard others with other devices get performance at 30-60 range.

Hopefully some adjustments will be coming in the next few weeks or month that overall improves performance :)
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Post » Sat Jan 26, 2013 9:44 am

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