CocoonJS plugin updates

Discussion and feedback on Construct 2

Post » Thu Oct 09, 2014 10:20 pm

Yes, I understood that the problem had been solved. I was just curious to know where he stood, it was in the construct plugin, or in the Ludei cloud compiler ?


And thanks for the response everyone, I use cocoonjs a good time and I'm satisfied with most results.
I've seen more activity of @Ludei here in the forum, which is very nice of them.
And facebook really is going to be supported?
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Post » Thu Oct 09, 2014 11:31 pm

Just tested it. Leaderboards and Achievements are working with 0 issues.
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Post » Fri Oct 10, 2014 3:47 am

@Ludei

What about Tiled Bakcground correctly working on CocoonJS?
What about memory management? As @Ashley said - he offered you solutions for this issue, but you ignored him
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Post » Fri Oct 10, 2014 5:38 am

ArcadEd wrote:C2 - 178
CJS whatever the latest is on the github
Compiler - 2.0.2


Ok, thank you!
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Post » Fri Oct 10, 2014 10:20 am

Hello,

szymek wrote:What about memory management?


Some days ago, we published in the "How do I..." forum regarding the flickering screen and we said we were doing some research about the memory management. Well, we are right now working on it. Could anyone please provide us with a really heavy .capx for our testing?
@Vuuv, we are also taking into account your hint. If you can send us your project, we will be glad to do some testing with it too.

Regards.
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Post » Fri Oct 10, 2014 11:38 am

I'm happy with the news ^^

But @Ludei, referring to the post splash screen you gave two possible solutions. The main, which involves disabling the screencanvas and the other that I did not really understand how it should be done. What is the idea behind this other solution?
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Post » Fri Oct 10, 2014 1:27 pm

ludei wrote:Hello,

szymek wrote:What about memory management?


Some days ago, we published in the "How do I..." forum regarding the flickering screen and we said we were doing some research about the memory management. Well, we are right now working on it. Could anyone please provide us with a really heavy .capx for our testing?
@Vuuv, we are also taking into account your hint. If you can send us your project, we will be glad to do some testing with it too.

Regards.


@ludei I can make up a demo app. Where should I send it to make sure it gets to the right people?
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Post » Fri Oct 10, 2014 5:32 pm

I've prepared a demo app that has 4 layouts. Each layout is using about 30mb of memory according to the C2 debugger. Touching the layout moves to the next layout. This will give a total of about 120 mb usage total.

As soon as I get home I will take some memory usage recordings with my ipad and mac and package it all up and sent to ludei.
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Post » Fri Oct 10, 2014 6:19 pm

Also add a webgl effect like warp ripple to a layer in each. As I think that will help highlight garbage collection issues.
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Post » Fri Oct 10, 2014 6:26 pm

Will do.
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