CocoonJS plugin updates

Discussion and feedback on Construct 2

Post » Fri Oct 10, 2014 6:47 pm

OK, I also added warp effect to an images on each layout. Anything else @TheWyrm you can think of?
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Post » Fri Oct 10, 2014 7:50 pm

@ArcadEd Nah, it sounds like you have done what's required to create the problem. The only possible thing I can think of is making sure you both audio and sprites. As it could be caused by loading all audio at the start rather than sprite or vice versa. However.. people have reported all assets getting loaded so probably isn't specific but you never know...
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Post » Fri Oct 10, 2014 8:42 pm

how about issue with pixel art game, its blurry unless set to webgl.
Doo Doo Diving App Store | Google Play

Donut Pirate App Store | Google Play
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Post » Fri Oct 10, 2014 9:28 pm

@hollowthreat I would treat that as a separate issue and report it on github so a separate line of inquiry can be established.
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Post » Sat Oct 11, 2014 12:04 am

I sent @Ludei an email with the Capx, but here is what I captured.

CAPX is 4 layouts. Each layout is about 40-45mb of memory usage when checked with the C2 debugger. Lots of big images, plus one WebGL Effect (Warp Ripple) applied to one of the images.

Touching the screen moves to to the next layout. Tested on ipad mini.

Memory (RED) is what you want to look at.

Now, first time game is loaded and on the first layout.
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Touched Screen, and now second layout
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Touched Screen, and now third layout
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Touched Screen, and now fourth layout
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Touched Screen, back to the first layout
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Touched Screen, second layout, second time.
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Touched Screen, third layout, second time.
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Touched Screen, fourth layout, second time.
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So I am wondering if CJS is dropping unused images from memory when a memory warning is coming up on the device. Instead of dropping all the images from the previous layout and loading in the new ones for the new layout.
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Post » Sun Oct 12, 2014 5:52 am

last question to @Ludei

can you see - somehow - if MoPub is sending portrait or landscape ad (AdMob case)? because last time when I was testing interstitials, sometimes MoPub was sending portrait ads (even if I ticked landscape only), and when portrait ad was showed on landscape view, then going back to game resulted in little zoom of layout
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Post » Sun Oct 12, 2014 6:44 pm

@ArcadEd, the Ludei gave any answers?
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Post » Sun Oct 12, 2014 6:55 pm

No, it's the weekend, not really expecting to hear back from them until Monday or Tuesday.
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Post » Sun Oct 12, 2014 8:11 pm

@ArcadEd, Actually I was hoping they could have answered it on Friday.

Seizing the moment that @Ludei is trying to solve these problems, I would like to point out that since release, "R168" of the construct, the Tiled Background no longer works as it should.

It creates seams or gaps in texture.

how-do-i-avoid-tile-seams-with-cocoonjs-export_t106037?start=10

http://support.ludei.com/hc/communities ... 2-anymore-


Can anyone confirm this problem too? I myself went through this already.
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Post » Sun Oct 12, 2014 8:12 pm

I would post it in a separate thread or post it here https://github.com/ludei/Construct-2-plugin/issues

That way we can keep the issues in a different threads.
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