CocoonJS plugin updates

Discussion and feedback on Construct 2

Post » Thu Feb 05, 2015 10:47 am

Hello,

Could you please provide a test case? We recently solved an issue that can be related to this one.

Regards.
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Post » Thu Feb 05, 2015 1:43 pm

@ludei

when native AdMob for Canvas+/WebView+ will be released? :)

This month?
Next month?
Q2? :)
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Post » Fri Feb 13, 2015 8:15 am

Sorry for the late response, here is a simple project. As soon as I remove the pathfinding behaviour its working. Sorry for the link but i cant access dropbox here: http://www.filedropper.com/pathfindingbug

Additional to that my webstorage is cleared every time I restart the game.

I'm not sure but the memory handling doesnt seem to work as well. I receive a memory warning but the log just shows me 6MB are used...
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Post » Tue Feb 17, 2015 12:13 pm

@ludei

anything new about native AdMob ads? :)
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Post » Tue Feb 17, 2015 3:29 pm

szymek wrote:@ludei

anything new about native AdMob ads? :)


Just wait a little bit more. It won't take long. However, remember we will publish first for all platforms and then we will adapt the plugin for C2.
In addition, I can tell the it won't be only an AdMob plugin ;). It will be the first part of a big release.

Vuuv wrote:Sorry for the late response, here is a simple project. As soon as I remove the pathfinding behaviour its working. Sorry for the link but i cant access dropbox here: http://www.filedropper.com/pathfindingbug

Additional to that my webstorage is cleared every time I restart the game.

I'm not sure but the memory handling doesnt seem to work as well. I receive a memory warning but the log just shows me 6MB are used...


Thanks for the test case, we will have a look at it. About the memory warning, it shouldn't be triggered only for 6MB of memory usage. About the webstorage, we fixed the issue that was cleaning the webstorage in the Webview+ for iOS.

Sisyphus wrote:Hello, while you are here, may i ask you about the webstorage issue in webview+ for iOS that causes webstorage to wipe out if users runs out of space? Any news on that front? I heard that WKWebView has some kind of auto-cleaning feature, which periodically remove temporary files or cache in the app folders if they are not flagged as "non temporary". So you need to flag the temp files and cache somehow. This prevents many users here from using webview+, Ashley said that there's nothing he can do about this bug, so maybe you can fix it somehow, or if it's something in c2 maybe you can help us fix it?


We have been looking for it since you post your comment, and we didn't find such a flag. If it exist, it will be really easy to solve.

Cheers.
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Post » Wed Feb 18, 2015 12:49 pm

@ludei

it makes me sad when I see how many ad impressions I'm loosing without native ads :(

anyway I will wait...
because I don't have other option...
and jittering Crosswalk is not good alternative
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Post » Wed Feb 25, 2015 3:45 pm

ludei wrote:@szymek Sorry, but right now that feature is not available in CocoonJS. I can't tell anything about the future.


Hi, Loader layout feature is fatal.
A bigger C2 game may take 10 seconds or more to be loaded in cocoonjs.
most users will delete this "broken" app because it's long time black screen.
Last edited by gonzdevour on Sat Mar 07, 2015 6:26 pm, edited 1 time in total.
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Post » Thu Feb 26, 2015 5:03 pm

Hello,

First of all, I finally bring good news. I would like to present you all our new Atomic Plugins.

http://atomic-plugins.com/

http://blog.ludei.com/

Really important:

1) They are NOT specific for Canvas+ or the Webview+. They are multiplatform and, if you create a cordova project, you will be able to use them as soon as we adapt them for C2, but not yet at the cloud.

2) Do not use the cloud. They are not yet integrated in the cloud due to this multiplatform feature and because we are planning to improve its functionality in the following weeks.

3) This is the first part of a big release. There are features that are not finished yet and we are still working on them (apart from these new plugins) and they affect the cloud and all the services.
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Post » Thu Feb 26, 2015 10:53 pm

@ludei

Congratulations!

Soo...

now we have to wait for
a) updated plugin for Construct 2
b) possibility to use it in CocoonJS cloud with Canvas+/Webview+

and it may take a few weeks (?) so nothing changes for C2/CocoonJS users :)

" if you create a cordova project" - the issue is that users of jittering Crosswalk already can use native ads. The real deal is CocoonJS (which works much smoother than Crosswalk) with native ads.
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Post » Fri Feb 27, 2015 9:37 am

Hello,

That is why I said it was just the first part of a big release :D. The second one will be in beta soon. It is a new cloud compiler based in cordova. Choosing execution environment will be easier than ever. Apart from that:

  • We'll provide all the functionality to forget about local compilations. Compile and sign directly in the cloud
  • Use the new atomic plugins at the cloud
  • Edit the config.xml file live from the site
  • Use Canvas+ and Webview+ in your Cordova projects
This features are the ones you might be interested on, there are more. And all of this just in the beta. The final release will be way better :), including new features that are still under development ;).

Cheers.
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