CocoonJS plugin updates

Discussion and feedback on Construct 2

Post » Mon Mar 30, 2015 9:24 am

Hello,

Well, Canvas+ is our own code. Webview+ is based in Chromium (Android) and in the WkWebview (iOS). The System Webview depends on the device. My recommendation is to have a look at the device log. There must be something not fully supported.

Regards.
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Post » Mon Mar 30, 2015 9:26 am

szymek wrote:@Ludei

doest Atomic Plugins support video interstitial ads? i.e. AdMob + ad from LeadBolt?


Yes, they do :).

Regards.
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Post » Mon Mar 30, 2015 10:46 am

@ludei
additional to my post... i load images from php script and both webview's don't download... :( but canvas+ does. hm...?
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Post » Mon Mar 30, 2015 12:45 pm

Hello,

Just curious, are we talking about iOS or Android? In any case, my recommendation is to post this issue at the community + a test case + a device log. Our support team will help you better there, as we don't track this forum as often as our community.

Regards.
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Post » Tue Apr 14, 2015 5:00 pm

Hey people, about the issue with clearing webstorage on low space, there's a new Local Storage plugin in r202. Can anyone with low space on ios device try it?
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Post » Wed Apr 15, 2015 5:43 pm

Sorry for being kinda Off Topic, but can anyone link me to any tutorial that shows how to setup admob for cocoonjs, and also to setup all the necessary things for IAP in cocoonjs to work.Searching didn't help. And I can't really understand the social feature. Is it for FB? If so how to get it to work?. Thanks in advance
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Post » Thu Apr 16, 2015 9:10 am

Hello,

Pandy wrote:Sorry for being kinda Off Topic, but can anyone link me to any tutorial that shows how to setup admob for cocoonjs, and also to setup all the necessary things for IAP in cocoonjs to work.Searching didn't help. And I can't really understand the social feature. Is it for FB? If so how to get it to work?. Thanks in advance


Tutorial: https://www.scirra.com/tutorials/781/ho ... b-cocoonjs

Demo for ads and inapps: https://github.com/ludei/Construct-2-pl ... aster/capx

The social feature depends on the configuration in CocoonJS object. It is Google Play, Game Center or Facebook. It is not possible to include two at the same time, unless you pick an option to set the social service depending on the device. In that case, Google Play or Game center will be picked depending on the OS.

The social feature is an abstraction of different social services. The aim was to select the social service and being able to work with it easily and almost in the same way with all of them.

Sisyphus wrote:Hey people, about the issue with clearing webstorage on low space, there's a new Local Storage plugin in r202. Can anyone with low space on ios device try it?


If something can be done, it will be done for the new cloud, as we are very close of publishing the beta.
If someone provides a testcase that works on cordova exporter, we can make some testing on the new cloud and the latest environments.

Regards
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Post » Thu Apr 16, 2015 11:22 am

Any news on when Admob will be included in the CocoonJS plugin?

Also @Ludei, I can export a game using Admob object through Crosswalk and it runs fine on the few devices I tested (if a bit janky).
So I wanted to try the Cocoon export, I removed Admob object and all Admob related events (and logic) and exported and built using Cocoon cloud compiler, however all I get is the Cocoon logo then a black screen...I tried with and without the Cocoon object in Construct. Built the same project in Crosswalk again (without Admob), ran fine.
So I then made a test app, just 2 sprites and an on touch event, compiled and ran as expected via Cocoon.
So I'm a little lost as to why my project won't run...any ideas?
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Post » Thu Apr 16, 2015 11:48 am

@mercedescolomar

black screen = your app is propably still loading,
loading bar etc. is not visible and Ashley will not fix it because CocoonJS Canvas+ was deprecated by Scirra
(however there was some post about "how to fix it")
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Post » Thu Apr 16, 2015 11:53 am

mercedescolomar wrote:Any news on when Admob will be included in the CocoonJS plugin?


It won't be included in the plugin. It is a new plugin, this one:
https://github.com/ludei/atomic-plugins-c2
There is a demo included and it works with cordova exporter and a debug apk configured for admob.

And it is ready for being used in the CLI and the Webview+. It will work in the new cloud on Canvas+ too. As we said, it will take few weeks.

mercedescolomar wrote:Also @Ludei, I can export a game using Admob object through Crosswalk and it runs fine on the few devices I tested (if a bit janky).
So I wanted to try the Cocoon export, I removed Admob object and all Admob related events (and logic) and exported and built using Cocoon cloud compiler, however all I get is the Cocoon logo then a black screen...I tried with and without the Cocoon object in Construct. Built the same project in Crosswalk again (without Admob), ran fine.
So I then made a test app, just 2 sprites and an on touch event, compiled and ran as expected via Cocoon.
So I'm a little lost as to why my project won't run...any ideas?


Without a log or a capx I can't tell you anything. Did you try using the launcher? Where you using canvas+? Have you tried the Webview+? Is it for iOS or Android?
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