CocoonJS plugin updates

Discussion and feedback on Construct 2

Post » Mon May 18, 2015 3:22 pm

Hello,

The launcher is just for testing. If you want an app for sharing it with your friends, better if first you compile it at the cloud.

Cheers
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Post » Mon May 18, 2015 3:35 pm

Sounds like good! THX! Will test it in the next days! :)
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Post » Tue May 19, 2015 10:12 am

Hello everyone,

The new Cocoon is alive :).

As we promised, here is the new Cocoon based in cordova. You can request an invitation here:

http://cocoon.io/

We also have a new blog:

https://blog.cocoon.io/

As we said, we have made Canvas+ and Webview+ fully Cordova compliant and, of course, you can use the new Atomic Plugins for C2 inside your projects.
It is just a beta, so we would like to ask you some feedback about your first impressions.

Cheers,

Ludei team
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Post » Tue May 19, 2015 11:05 am

C2 devs, it's still beta, so you can check if:

- your apps starts in new Canvas+
- your apps looks exactly the same in the new Canvas+
- minification affects your apps with Atomic Plugins (i.e. native AdMob ads)
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Post » Tue May 19, 2015 1:40 pm

Awesome. Looking forward to testing all 10 of games on this as soon as I get the invitation.

Will there be a CJS splash screen still? And if so, since I purchased the removal of it for the old compiler, will that carry over?
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Post » Tue May 19, 2015 2:20 pm

ludei wrote:Hello everyone,

The new Cocoon is alive :).

As we promised, here is the new Cocoon based in cordova. You can request an invitation here:

http://cocoon.io/

We also have a new blog:

https://blog.cocoon.io/

As we said, we have made Canvas+ and Webview+ fully Cordova compliant and, of course, you can use the new Atomic Plugins for C2 inside your projects.
It is just a beta, so we would like to ask you some feedback about your first impressions.

Cheers,

Ludei team


Great to hear! signed up for beta have been using cocoonjs for awile now on android development
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Post » Tue May 19, 2015 4:01 pm

ludei wrote:Hello everyone,

The new Cocoon is alive :).

As we promised, here is the new Cocoon based in cordova. You can request an invitation here:

http://cocoon.io/

We also have a new blog:

https://blog.cocoon.io/

As we said, we have made Canvas+ and Webview+ fully Cordova compliant and, of course, you can use the new Atomic Plugins for C2 inside your projects.
It is just a beta, so we would like to ask you some feedback about your first impressions.

Cheers,

Ludei team


If this new Cocoon (based in cordova) is really better than Intel's method, @Ashley should take a look and rethink the current exporting/compiling process.
Anyway signed up and ready to go, thanks Ludei!
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Post » Tue May 19, 2015 4:23 pm

@ludei

Nice,
I am looking forward to make my cordova plugins work on ludei.

Thanks!
Sang Ki Kwon
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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Post » Tue May 19, 2015 4:54 pm

ludei wrote:The new Cocoon is alive :).

Wow, sounds hot, signed up for beta.

TheRealDannyyy wrote:@Ashley should take a look and rethink the current exporting/compiling process.

If this new cloud is cordova compatible, then there's no need in this, because we have a cordova exporter in c2.
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Post » Tue May 19, 2015 5:12 pm

@ludei

Entered my email into the beta, looking forward to testing it out. Few questions incoming:

Is there any chance of ever seeing WebAudio working alongside Canvas+? This is the one feature I really miss when deploying with Canvas+.

Have you compared your new Webview+ solution to Intel XDK/Crosswalk export on any low-mid range devices? The old webview+ was always slower than crosswalk for me, even when comparing with the borked post-v7 cw's.

What version of crosswalk is WV+ based on, and do you plan to update it with every new version of crosswalk, or follow a custom schedule?

Just to clarify: we will be able to export from C2 with the stock 'Cordova' option, using whatever atomic plugs we wish, and still compile to Canvas+?

. . .

Off Topic: You should tweak the copy in your beta email, because it's really confusing:
"As we are receiving tons of requests, we preferred to keep the service in public beta for a bit longer. "


I assume you mean private?
Don't lose your work. Backup your game with Dropbox.
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