CocoonJS plugin updates

Discussion and feedback on Construct 2

Post » Tue May 19, 2015 9:02 pm

Wow, signed up for the beta!

This seems to have everything to support Cocoon in C2 again
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Post » Wed May 20, 2015 9:27 am

Hello,

TiAm wrote:Is there any chance of ever seeing WebAudio working alongside Canvas+? This is the one feature I really miss when deploying with Canvas+.

It requires a lot of effort to include this feature. By now, it won't be available. I am sorry. I don't know if it can be possible afterwards. I don't discard it.

TiAm wrote:Have you compared your new Webview+ solution to Intel XDK/Crosswalk export on any low-mid range devices? The old webview+ was always slower than crosswalk for me, even when comparing with the borked post-v7 cw's.

We are using crosswalk, so it will be as fast as crosswalk :).

TiAm wrote:What version of crosswalk is WV+ based on, and do you plan to update it with every new version of crosswalk, or follow a custom schedule?

Currently: 13.42.319.11
Yes, it is in our plans to update it with every version of crosswalk unless we think we can improve it. By know, that is how it will work :).

TiAm wrote:we will be able to export from C2 with the stock 'Cordova' option, using whatever atomic plugs we wish, and still compile to Canvas+?


Not only ATP, but every plugin available from cordova registry that supports 4.0.X

Sisyphus wrote:TheRealDannyyy wrote:
@Ashley should take a look and rethink the current exporting/compiling process.

If this new cloud is cordova compatible, then there's no need in this, because we have a cordova exporter in c2.


Yep, but I still recommend not to use the config.xml file provided by the exporter. There is an editor in the cloud, so it is better if you let the cloud to create a default config.xml file and then paste the missing preferences.

cranberrygame wrote:I am looking forward to make my cordova plugins work on ludei.

If they are adapted for 4.0.X, they will :). I think one of our testers is already using them ;).

ArcadEd wrote:Will there be a CJS splash screen still?

Yes, there is a new one, but the removal will be easier :). However, it won't be available in the beta, sorry. We are still working on it.

Cheers
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Post » Wed May 20, 2015 1:36 pm

Got my invite, going to dive into this today. Hopefully I can make some tutorials videos along the way.
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Post » Wed May 20, 2015 1:48 pm

@ArcadEd

remember to remove config.xml file (let Cocoon cloud generate it)
and remove old CocoonJS plugin from your apps (use i.e. Atomic Plugin instead)

you can also check if minification affects your apps (especially when native ads are used)
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Post » Wed May 20, 2015 2:00 pm

So if it's crosswalk then it's probably the same as XDK, which means crappy performance, right? xD
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Post » Wed May 20, 2015 2:01 pm

That is why i am sticking with canvas+
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Post » Wed May 20, 2015 2:18 pm

shinkan wrote:So if it's crosswalk then it's probably the same as XDK, which means crappy performance, right? xD


Well, Webview+ is not thought for gaming :). Canvas+ is the one designed for that purpose.
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Post » Wed May 20, 2015 2:58 pm

Webview+ is perfect for simple online multiplayer games. Poker or a card game of your own design which is mostly just gonna be static scenery and cards changing frames. Seeing as Canvas+ does not support C2's multiplayer feature, Webview+ is still a good thing to have.
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Post » Wed May 20, 2015 3:04 pm

My first attempt I tried using Cranberry's plugin for admob and installed it via Cocoon.IO. The build failed (doesn't fail if I install the plugin in cocoon.io).

I'm going to try it with the Ludei plugin instead.
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Post » Wed May 20, 2015 3:07 pm

ArcadEd wrote:My first attempt I tried using Cranberry's plugin for admob and installed it via Cocoon.IO. The build failed (doesn't fail if I install the plugin in cocoon.io).

I'm going to try it with the Ludei plugin instead.


Please, use the feedback button for sending us the bug report and we will see if it can be solved :).

Cheers
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