CocoonJS plugin updates

Discussion and feedback on Construct 2

Post » Mon Oct 13, 2014 8:03 am

@ArcadEd great work. Let's hope @Ludei take advantage of your capx.
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Post » Mon Oct 13, 2014 4:13 pm

@Ludei did reply to my PM, they got the email and will update us here.
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Post » Mon Oct 13, 2014 7:19 pm

Great job ArcadEd and friends, thanks for taking initiative here. :)
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Post » Mon Oct 13, 2014 8:02 pm

ashley will be happy ;)

thanks ArcadEd .... great work ...
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Post » Mon Oct 13, 2014 8:16 pm

We all hope for news, if this update actually happen; performance in cocoonjs tends to improve even more!

Thank @Arcaded for this initiative!
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Post » Mon Oct 13, 2014 8:32 pm

No worries, I am sure Ashley has given them info before, so hopefully something comes of it. All my games are running fine on CJS, but this is an issue that would be a nice feather in the cap of Ludei if it gets fixed.
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Post » Tue Oct 14, 2014 5:24 am

ludei wrote:Hello,

szymek wrote:What about memory management?


Some days ago, we published in the "How do I..." forum regarding the flickering screen and we said we were doing some research about the memory management. Well, we are right now working on it. Could anyone please provide us with a really heavy .capx for our testing?
@Vuuv, we are also taking into account your hint. If you can send us your project, we will be glad to do some testing with it too.

Regards.


Im Sorry, but the code belongs to my company, not me. I hope ArcadEd could help you guys out!
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Post » Tue Oct 14, 2014 6:55 am

When I see CocoonJS, I also see a lot of "How to avoid issue #451252.

Take it from me and my two years of experience working with CJS, just switch to Crosswalk.
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Post » Tue Oct 14, 2014 11:22 am

@Tekniko

Well I'm not happy with the amount of problems that I spent using Coconjs, but if you think so, the crosswalk is also full of problems and still has no some essential features.
The crosswalk may be more promising in long term, but right now, I still do not migrate until actually offer similar performance and all the resources I have in Cocoonjs. Or at least be compatible with google play services.

(As for performance, already read some topics that they are similar, but I still face difficulties in optimizing my games on it)


I'm not necessarily defending or criticizing either of them, just let my opnion as a user interested in good results for my projects.
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Post » Tue Oct 14, 2014 3:20 pm

Hello everyone,

We still are investigating the memory management issue with the .capx provided by @ArcadEd.
Apart from that, as we said in the previous posts, we updated the plugin in order to support Facebook features through the Social Interface:
https://github.com/ludei/Construct-2-plugin/commit/040c6e61845a5f3256fc29580e8d0e1d8b08298a

We will keep you inform regarding the other issue.

Ludei Team.
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