CocoonJS plugin updates

Discussion and feedback on Construct 2

Post » Mon May 25, 2015 7:54 pm

stctr wrote:Important information to take into account

You can use this plugins in the Webview+ for cordova (ios and android), but not yet at the cloud or in Canvas+.

Is this information outdated ?


It was for the old cloud :). The last update was a month ago. I will change in the next one :).

TiAm wrote:Since you place so much emphasis on aesthetics, here's one little faux pas: the color of the cursor/selection overlay in the config.xml editor is way too pale; the cursor is basically invisible. I just copied in/out of notepad++ to edit it, but it would be nice to forgo that extra step.

Yes... we reached to the same conclusion. It will be white in the final version :).

TiAm wrote:Okay, I see now that the build info/errors are emailed. Would be great to be able to see this info right in the cloud app, as the emails seem to take a few minutes to precipitate out.

Yes, the red icon will be a button from which you can download the full log :). Working on it, we are actually testing this feature ;).

TiAm wrote:"Error installing plugin: [email protected]"

If they are updated to work on Cordova 4.0.x, they should work. If you send us the feedback, we can have a look at the log.

Cheers :).
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Post » Mon May 25, 2015 8:52 pm

@ludei

Edit1: Managed to build, but I had left webgl on, so I was getting the scaling glitch others have seen (game window quarter size). Going to try canvas2d next.

Edit2: Any plan to let us grab a single apk as opposed to the whole bunch? For those with limited bandwidth (like me :roll: ) having to dl 3 unnecessary files every build is a drag.

Thanks for the reply. Said plugin has instructions on their github site for using with cocoon.io (exactly what I did), so I assume it is supposed to be compatible. I'll build again and bounce the feedback over to you.

In the meantime, I stripped out the offending plug and managed to build successfully. Now to install. Fingers crossed...

P.S. I'm loving the size of that apk. :D
Last edited by TiAm on Mon May 25, 2015 9:39 pm, edited 1 time in total.
Don't lose your work. Backup your game with Dropbox.
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Post » Mon May 25, 2015 9:12 pm

@Ashley

Would it be possible to get a 'CooconJS' formatting option in the Cordova exporter? All you would have to do is omit the config.xml file, chuck all the exported files in a 'www' folder, and zip it.
Don't lose your work. Backup your game with Dropbox.
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Post » Tue May 26, 2015 12:03 am

ArcadEd wrote:Did your game work with the old compiler?


yea it did, im wondering if its my C2 version or not
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Post » Tue May 26, 2015 4:27 am

@TiAm

I tested build with cocoon.

But no build error.

Can you talk with me on skype for my better understanding?

Thanks
Sang Ki Kwon
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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Post » Tue May 26, 2015 11:11 am

Hello,

We have moved the atomic plugins to a new repo in order to avoid confusions. We have also updated the readme to add some missing information.

This is the new link: https://github.com/CocoonIO/atomic-plugins-c2

Cheers
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Post » Tue May 26, 2015 2:46 pm

Just tried the new cloud compiler. Very good, a lot better than the previous one.
Compiled some test projects with Canvas+ and they works, with admob native ads and a good performance. Unfortunately I spotted one regression: sound now starts only after the first touch, just like a cordova application that relies on the normal webview.
Anyway, good work.
Just a request. Is it possible to enable the immersive mode on Canvas+? Those soft buttons are a punch in the eyes :P
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Post » Tue May 26, 2015 3:24 pm

Thanks for your feedback. But remember to use the Feedback button on the screen so all the team members will receive the suggestions and not only me :).
It will be faster for everyone.

Knifegrinder wrote:Just a request. Is it possible to enable the immersive mode on Canvas+? Those soft buttons are a punch in the eyes :P

Well, it is possible. But it must be done through cordova plugins.
This one I think it does it: https://github.com/mesmotronic/cordova- ... een-plugin
But I don't know if it is available for C2.
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Post » Tue May 26, 2015 5:12 pm

ludei wrote:Thanks for your feedback. But remember to use the Feedback button on the screen so all the team members will receive the suggestions and not only me :).
It will be faster for everyone.


Feedback sent.

ludei wrote:Well, it is possible. But it must be done through cordova plugins.
This one I think it does it: https://github.com/mesmotronic/cordova- ... een-plugin
But I don't know if it is available for C2.


It works!!! This is AWESOME! :D :D :D :D
Once the WebGL scaling and the sound start issues will be fixed we'll finally have a native-like android exporter!
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Post » Tue May 26, 2015 6:43 pm

@ludei
what's the difference between canvas and canvas + ?
what about the splash screen ?
is cocoon suporting the multiplayer photon plugin since it work on safari browser (ipad and iphone)?
here plugin-photon-cloud_t125222
thanks for reply
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