CocoonJS plugin updates

Discussion and feedback on Construct 2

Post » Tue Oct 14, 2014 6:54 pm

@ludei Thanks for the update. Let us know how it goes.
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Post » Thu Oct 16, 2014 10:44 am

Hello,

In the last commit we have included the Logout feature for all the social services included in the plugin.
https://github.com/ludei/Construct-2-plugin/commit/de2e3821ffcf4ba4a42b5b1e8dd488e33c3224fe

About the memory management, we are about to publish the results both in our blog and in the forum.

Regards.
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Post » Thu Oct 16, 2014 12:07 pm

@Ludei excellent news, thanks for keeping us updated. As the news about memory management, we can expect something for today or it may take a while?
Again, thank you for the attention that has been giving the community.
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Post » Thu Oct 16, 2014 2:02 pm

Awesome. Looking forward to the blog post.
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Post » Thu Oct 16, 2014 2:13 pm

will ludei reduce the usage of memory on android? my games spend like 100mb of ram.. i think that is slowing things down sometimes..
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Post » Thu Oct 16, 2014 3:26 pm

They are working on it, but you also need to make sure and optimize your assets. Right now CJS does not do layout by layout loading, so everything is loaded into memory when the game first loads.
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Post » Thu Oct 16, 2014 3:31 pm

THX!!
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Post » Thu Oct 16, 2014 6:27 pm

@Ludei Have you updated the CocoonJS Plugin Demo.capx on Github? I updated the plugin and tried to open the capx and got this error

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Post » Thu Oct 16, 2014 6:40 pm

@Ludei I also can't see the option to post to a wall for Facebook? So how does this work? Do I login with the social login action then use the official C2 Facebook object? How does this work if I want to use both Google Play Game Services and Facebook?
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Post » Fri Oct 17, 2014 11:26 am

@TheWyrm

The problem was solved and they added the option of "Native Share".

https://github.com/ludei/Construct-2-plugin
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