CocoonJS plugin updates

Discussion and feedback on Construct 2

Post » Wed Jun 24, 2015 4:15 am

nice its working now , game is running very smotth ,
fail to get admob runing via atomic plugin

but was able run it using cranberry admob plugin.
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Post » Wed Jun 24, 2015 9:13 am

Message: Nongmiw39 is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
Thanks, in advance, for any info.


ระบบที่รองรับการถ่ายทอดสดโดยตรงจาก คาสิโนจริงๆ ได้ที่นี่
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Post » Wed Jun 24, 2015 3:32 pm

matrixreal wrote:@ludei
hi,
can i use this plugin (https://github.com/ludei/webview-plus/) on my crosswalk project and will work with intel xdk compiler (just to try) ?


Sorry, but no. That plugin is deprecated and the one in the new cloud, Cocoon.io, is not available yet outside the cloud.

matrixreal wrote:and what about "width=device-width" and "minimum-scale=1"


What do you mean? Give me some context, please.

By the way, we have adapted more ATP for C2.

* Social (Google Play Games and Game Center)
* Native Share
* Canvas+ special features
* Work in progress: Facebook

You can have a look at them here: https://github.com/CocoonIO/atomic-plugins-c2
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Post » Wed Jun 24, 2015 4:50 pm

@ludei

Would you consider adding support for Google Saved Games to ATPGooglePlayGames? It's an incredibly awesome service that you can read about here:

https://developers.google.com/games/ser ... savedgames
Don't lose your work. Backup your game with Dropbox.
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Post » Wed Jun 24, 2015 5:35 pm

ludei wrote:By the way, we have adapted more ATP for C2.

* Social (Google Play Games and Game Center)
* Native Share
* Canvas+ special features
* Work in progress: Facebook

You can have a look at them here: https://github.com/CocoonIO/atomic-plugins-c2


Great, was waiting for Google Play, because the plugin from Cranberry doesn't work for me.
Please add what TiAm suggests, the cloud Saved Games service, it'd be perfect.
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Post » Wed Jun 24, 2015 5:41 pm

@Noga You are talking about which Cranberrygame plugin?
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Post » Wed Jun 24, 2015 7:40 pm

Im still getting black screen. Without physics behaviour runs ok.

Here are the files

Source zip: https://www.dropbox.com/s/bls08z9hrh6t3ia/source.zip?dl=0

Apk: https://www.dropbox.com/s/el4goc6uzyc5dkz/android-armv7-debug.apk?dl=0
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Post » Wed Jun 24, 2015 8:09 pm

@mamujuano for me after adding res folder the black screen bug got sort out
https://github.com/CocoonIO/cocoon-template-phaser
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Post » Wed Jun 24, 2015 10:29 pm

I think the new compiler is to complicated. I don't get it. Do i need to edit xml files, and remove files from the exported cordova application? i liked the old method better. This is much worse...
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Post » Wed Jun 24, 2015 10:30 pm

Iolva wrote:You are talking about which Cranberrygame plugin?


This - https://github.com/cranberrygame/cordova-plugin-game

I posted about it here
cocoonjs-plugin-updates_p940926?#p940926
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