CocoonJS plugin updates

Discussion and feedback on Construct 2

Post » Wed Jul 08, 2015 11:23 am

@BasicTribe

as far as I remember there was some post that Ashley wants to remove support for CocoonJS physics
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Post » Wed Jul 08, 2015 12:48 pm

Sry, sry, sry, for off topic again (but the context ;) )!
Hmmm, when he make this, i think i delete/cancel all my projects and contact steam for moneyback! In the adverts of construct scirra says: "you can make Smartphone/mobile games..... but you can´t it with this aggravating circumstances! There are a complete half year of hard work. I have on many Third Party tools with give my personal dats registration, have my project registred as the local goverment because the taxes when i (make money), have make an interview-video, learned Blender 3 months every day lot of hours (lot of books and learn-DVDs, have a dropbox-account only to upload my (finish) games, have canceled a girlfriend because the projects cost lot of time, blame on friends because there are not solutions of my game..... spend 100s of hours to design the pinballtable, have reading in this forum heavy shitstorms about me that i am an idiot who people are think, i am thinking with c2 i can make the new far cry, other users lie, that they projects on mobile are run. I have say to ashley every and every time that it gives problems with the physics. no message..... i have blind make optimize it (shitting worklflow!!!!!). And after weeks he post a small message that he will cancelled Cocoon JS physics. Why have he say it sooooo late? ludei is weeks here for support (thx for this, great work). All for nothing! But belive me ashley, i swaer you (when szymek has right), that become you back! Thats near at crime and deception what you are make! i give you 329 $ because you have wrong promise about what we can make with c2. I used software scince the c64. But what i have here for experience is the biggest shit in my virtual history! I dont now, what you define as correct right/law..... but my definition for your handling about this situation in that you bring me: deception!!!!!!!!!!!!! And yes, in my older posts i have say, give a statement please. You have it not make. I give you now one week, than you activate my next hard steps! And belive me. I have registred in over 100 GameDevForums last night. Have a big plan! Actually i write my dissatisfaction only on this forum here..... for the moment...... A documention about this shit is only a weekend of work. Sry for this hard step, but i dont know what i can still make! I say it again: essentially you have make a wonderful software.... but when i want wrapped/Comile its only the Torso without a head! And when you angry about my aggresiv posts, i can tell you at pn why (all human behavior has a basement.... often very private)!
nice day!
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Post » Wed Jul 08, 2015 1:24 pm

BasicTribe wrote:Sry, sry, sry, for off topic again (but the context ;) )!
Hmmm, when he make this, i think i delete/cancel all my projects and contact steam for moneyback! In the adverts of construct scirra says: "you can make Smartphone/mobile games..... but you can´t it with this aggravating circumstances! There are a complete half year of hard work. I have on many Third Party tools with give my personal dats registration, have my project registred as the local goverment because the taxes when i (make money), have make an interview-video, learned Blender 3 months every day lot of hours (lot of books and learn-DVDs, have a dropbox-account only to upload my (finish) games, have canceled a girlfriend because the projects cost lot of time, blame on friends because there are not solutions of my game..... spend 100s of hours to design the pinballtable, have reading in this forum heavy shitstorms about me that i am an idiot who people are think, i am thinking with c2 i can make the new far cry, other users lie, that they projects on mobile are run. I have say to ashley every and every time that it gives problems with the physics. no message..... i have blind make optimize it (shitting worklflow!!!!!). And after weeks he post a small message that he will cancelled Cocoon JS physics. Why have he say it sooooo late? ludei is weeks here for support (thx for this, great work). All for nothing! But belive me ashley, i swaer you (when szymek has right), that become you back! Thats near at crime and deception what you are make! i give you 329 $ because you have wrong promise about what we can make with c2. I used software scince the c64. But what i have here for experience is the biggest shit in my virtual history! I dont now, what you define as correct right/law..... but my definition for your handling about this situation in that you bring me: deception!!!!!!!!!!!!! And yes, in my older posts i have say, give a statement please. You have it not make. I give you now one week, than you activate my next hard steps! And belive me. I have registred in over 100 GameDevForums last night. Have a big plan! Actually i write my dissatisfaction only on this forum here..... for the moment...... A documention about this shit is only a weekend of work. Sry for this hard step, but i dont know what i can still make! I say it again: essentially you have make a wonderful software.... but when i want wrapped/Comile its only the Torso without a head! And when you angry about my aggresiv posts, i can tell you at pn why (all human behavior has a basement.... often very private)!
nice day!


I fully understand you and your thoughts about C2. Construct 2 is a nice editor which is working great but the end product (the videogame) is mostly not.
Construct 2 shows the concept of HTML5 games working well on certain high end devices such as PC's, Mac's and others, but mobiles...
Those times will come, when mobiles got enaugh power to run this kind of games well. @Ludei is the last hope that keeps me on the C2 train.
If Ludei jumps of the train and stops supporting C2 I don't see any reason to keep on using C2 for mobile games.

For now you should consider using other engines such as "Unity" (Advanced) or the strange, almost equally looking "Clickteam Fusion 2.5" (Equal to C2's skill-level)
P.s. I mean seriously look at Clickteam Fusion 2.5 it almost looks and works exacly like C2 but it has native exporters and more features that C2 does not have at the time.
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Post » Wed Jul 08, 2015 2:17 pm

@BasicTribe

I was wrong. Sorry. It already happened in Construct 2 r197.

Physics: removed 'CocoonJS native' engine.


https://www.scirra.com/construct2/releases/r197
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Post » Wed Jul 08, 2015 2:49 pm

@BasicTribe chill dude, cocoonjs physics deprecated, but there's a new faster asm.js physics engine, it has some troubles with joints, but if you're making a pinball game they probably won't affect you, so just use asm.js instead of cjs physics.
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Post » Wed Jul 08, 2015 3:35 pm

Sisyphus wrote:@BasicTribe chill dude, cocoonjs physics deprecated, but there's a new faster asm.js physics engine, it has some troubles with joints, but if you're making a pinball game they probably won't affect you, so just use asm.js instead of cjs physics.


Unless you want to use Canvas+ ;). Then yes, it affects and a lot even on Cocoon.io.

In any case, we are searching for a solution. In fact we think we found one.
Can someone please provide us a capx using physics? We would like to test the solution on a real case.
Thank you.
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Post » Wed Jul 08, 2015 4:52 pm

OK, i make comments and documentation to the eventsheet and longer text that other people can understand the logic. and a small guide about keys etc....... I think i can upload the capx at midnight. In germany its now 06.47 pm.

Because the missunderstand information "Physics: removed 'CocoonJS native' engine." Sry for my text. Its under an other light now. I have not deleted my text for the others that they understand the next posts.
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Post » Wed Jul 08, 2015 5:47 pm

Could someone familiar with the cloud compiler please summarize what to avoid when using it to compile iOS and Android apps? It sounds like physics isn't currently supported, anything else? Thanks, Morgan.
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Post » Wed Jul 08, 2015 11:05 pm

OK, here are my capx. i have added a .bmp in the zipfile with short tableinstruction, comments in the eventsheet added and sort the events a little bit. I have lot of experiments make the last weeks with lot of new modifications take in and take out. in this version are box2d selected and box2D.asm.js in other versions/modification. But the same results. with v 2.06 (64 bit) (business-license). The resolution is a bit high 1280x800 because for desktop (!* not 720! set it a bit higher vor a better scrolleffect). In the finished game you can play it in portrait-mode. Same type as the good old Amiga 500 Pinball-Classix!

@Ludei: Here i give it for experiments for you free!

@all: can look and make an own picture about the physic-problems. (when you want export/wrap it: OK make it. But only for you and not for the INet or Stores. Dont upload it on other places!!!!

....take it as an tutorial.... what ever. ;)

Game runs great in c2 but horrible at mobile-(smart)phones. (Testet with s2/s3/s6). all with more or less the same resolutions....
(with intel xdk too. Only crosswalk (with intel xdk) compile runs with it. But there is under other posts you can read it, a bad bug that stops all round up all 5 seconds the frame.... for a pinballgame i can this not tolerate :(

The password from the zip is "brainstorm" ---> without "

For all they saying now: Its a bad Code/event-Sheet method(s): I can only under this conditionals (?bugs?) only guess whats right and whats wrong

here the link: https://www.dropbox.com/s/7281y34uhifcz ... t.zip?dl=0

thx! i am go sleeping now and have tomorow a longer train-journey and can at the next time go online at the evening
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Post » Thu Jul 09, 2015 10:00 am

@ludei

1- excellent work

it seem that the new cocoon is better than intel xdk and crosswalk

however all cranberry plugins are working except in app purchases ....

2-how to use the capture and share plugin ? i have try it and not work ... maybe i have to add some plugin in the cocoon.io?

3-splash screen any news ? x86 any news ?

thanks a lot ...i think that cocoon has his comeback ;)
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