CocoonJS plugin updates

Discussion and feedback on Construct 2

Post » Tue Oct 21, 2014 6:51 pm

I've tweeted them and just posted on their facebook too. I know they are about to launch 3.0. Hopefully some good news coming this week :).
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Post » Tue Oct 21, 2014 7:25 pm

@ArcadEd Yeah, I've been eagerly checking too. Another 4.5 hours until the end of their day... :)
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Post » Tue Oct 21, 2014 7:28 pm

@ArcadEd @TheWyrm
I imagine that just like you, I am anxiously waiting for any news :D
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Post » Tue Oct 21, 2014 7:38 pm

Aren't they in San Francisco?
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Post » Tue Oct 21, 2014 7:43 pm

@ArcadEd Yeah, it's about 12:40pm there now. So I meant 4.5 hours until the end of their work day assuming they end at 17:00pm.
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Post » Tue Oct 21, 2014 7:59 pm

Ahh gotcha :). I'm in the same time zone, as them.
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Post » Tue Oct 21, 2014 8:11 pm

I do find this whole C2 mobile situation fascinating. It seems to me that at present ludei offer the best working wrapper for iOS and a not bad Android one either. However, there is a dark history which lead to it being unsupported by C2.

The XDK using Crosswalk and Cordova looks like the next best all in one service, but for some reason the focus is primarily on the PhoneGap build service for iOS. Which is shame since with full feature support I believe it could be the best IF iOS8 is used by a large majority. Cordova and PhoneGap are basically the same thing, but does that mean they will run the same features and plugins exactly the same? I'm not sure.

Then there is PhoneGap, but I hesitate to pay for a monthly subscription until iOS8 majority is reached, and not sure why I would want to assuming Cordova is the same.

Confusing times to release games...
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Post » Tue Oct 21, 2014 8:14 pm

It is, and all this other stuff is new and seems to be working out the kinks still. Like CJS several months ago.

I don't know, for me the decision has been easy, especially with the fixes Ludei has made recently. CJS works great for me, so I will just stick with it .
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Post » Tue Oct 21, 2014 8:19 pm

I'm thinking the same thing. I just hope there is nothing that requires a C2 change if things break. :twisted:
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Post » Tue Oct 21, 2014 8:46 pm

@ArcadEd @Ludei @TheWyrm
Is there any updated tutorial that explains how to publish to iOS using cocoonjs? I say, using Ads, Game Center / leaderboards, achievments etc.

A while ago, I heard of users who have had difficulty getting the app approved for iOS using cocoonjs, I have some fears that part yet.
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