Cocoonjs V C2 HTML5 Export

Discussion and feedback on Construct 2

Post » Sat Jun 16, 2012 12:13 am

Opera doesn't support WebGL/hardware acceleration so it's going to be slower. Well Opera 12 was released yesterday which has experimenatal hardware acceleration but you have to manually enable it.
http://my.opera.com/desktopteam/blog/2012/04/20/update-on-hardware-acceleration-in-opera-12
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Post » Sat Jun 16, 2012 7:49 am

[QUOTE=ramones] Opera doesn't support WebGL/hardware acceleration so it's going to be slower. Well Opera 12 was released yesterday which has experimenatal hardware acceleration but you have to manually enable it.
http://my.opera.com/desktopteam/blog/2012/04/20/update-on-hardware-acceleration-in-opera-12[/QUOTE]

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"ECMAScript 5.1 for those who are too damn groovy for JavaScript.
Orientation Support
For Android only, support for camera use in the browser using the same, newer, getUserMedia syntax as Opera desktop Labs.
CSS3 radial gradients and the fabled -o-double-rainbow.
CORS (cross-origin resource sharing).
For Android only, hardware-accelerated WebGL for all things 3D and web. With WebGL on mobile,
itll be even easier to make games cross platform and distribute."

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Post » Sat Jun 16, 2012 2:10 pm

Oh I missed that you ran them both in the emulator. It's probably got to do with the mobile optimisation that's done on export.

http://www.scirra.com/construct2/releases/r92
"Performance improvement for some mobile browsers after exporting. It may be worth re-testing your games on mobile if you have already since the framerate may now be measurably higher in places, depending on the system. Note the optimisation is only applied on export - if you use Preview-on-LAN feature it won't be any faster. "
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Post » Sat Jun 16, 2012 3:52 pm

@chrisbrobs - Opera is currently not at all hardware accelerated by default (so it doesn't use your graphics card to draw). This makes it so much slower that even on desktop the framerates can be lower than mobile. Also you should never take real performance measurements in an emulator - emulators can significantly reduce performance and give unrealistic results. You should only check on real browsers and devices when measuring performance.

Try Google Chrome - bet you get a solid 60 fps on desktop then.

CocoonJS always uses hardware acceleration. That's what makes it so fast!
Scirra Founder
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