Cocoonjs Vs Crosswalk (Android)

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Post » Fri Jan 31, 2014 3:54 pm

Which is better in android ? Cocoonjs or Crosswalk ?
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Post » Fri Jan 31, 2014 5:05 pm

CocoonJS:
+ developed for longer time: less bugs
+ 10 MB for standard APK
+ MoPub ads
- loading everything to memory at app start (= memory spike)

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Post » Fri Jan 31, 2014 5:58 pm

There's a ton of threads about this matter on the forums already, no? I've been researching this matter myself and the official position of C2 devs seem to be in favor of Crosswak.

I will try Cocoonjs tonight on my game just to make sure.

Quick question on this matter : apart from those two options, are there any other ways of making an android /iOS app from a C2 game?
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Post » Sun Feb 09, 2014 6:53 pm

Sorry but what exacly is this 'crosswalk' ?
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Post » Sun Feb 09, 2014 7:36 pm

[QUOTE=delgado] Sorry but what exacly is this 'crosswalk' ?
[/QUOTE]

@delgado : a new way to export to android by intel, C2 exporter refers it as "Android"
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Sun Feb 09, 2014 7:43 pm

@delgado

Crosswalk is a portable, packaged version of the Chrome browser, that supports all of the advantages associated with a browser (WebGL, Memory Management, Web Audio etc) see here.

C2 allows you to export your app via an Android option. You can then import this into the Intel XDK, and build for Android devices (export tut).

There are some other "Crosswalk" threads on the forum if you need any further info.

Hope that helps :)
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Post » Sun Feb 09, 2014 9:34 pm

Did crosswalk give me better performance than cocoon ??
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Post » Sun Feb 09, 2014 9:40 pm

Crosswalk:
+no splash screen (cocoonjs has a required splashscreen unless you make a deal with ludei)
+has good potential if they can they can add all the feature requests, might improve with time?
+maybe better slightly support than CocoonJS?
-Android only
-apk file sizes are bigger than CocoonJS

CocoonJS:
+iOS and Android support
+much better performance in my experience
+has some support for IAP and ads
+smaller apk sizes than Crosswalk
-long start load times, memory problems and crashes if your project is too big because they don't do layout by layout loading
-Ludei's lack of clear pricing model for removing the splash screen is annoying (why not just have a subscription model like Unity or something instead of trying to do a confusing profit share plan with developers?)

I favor CocoonJS mostly but am crossing my fingers that a better alternative will come up soon (I haven't tried crosswalk lately but last time I tried it it just wasn't as fast and apk file sizes are too big). russpuppy2014-02-09 21:42:49
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Post » Sat Mar 22, 2014 12:33 am

russpuppy wrote:I favor CocoonJS mostly but am crossing my fingers that a better alternative will come up soon (I haven't tried crosswalk lately but last time I tried it it just wasn't as fast and apk file sizes are too big). russpuppy2014-02-09 21:42:49


Thanks for all of that info! I was wondering though, which you found easier to actually use and if there were certain features that were unique to each when building it.
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Post » Sat Mar 22, 2014 1:30 pm

@TheDoctor Both are pretty easy to use once you've been through the build process once and figure it out. I like that CocoonJS has a web interface instead of a client you have to download (Crosswalk). CocoonJS just seems a lot more straight forward and makes more sense to me. It sends you both debug and release apk files, seems like last time I used Crosswalk it wasn't clear what the apk was that it sends you--is it an already signed apk or what?

Anyway, hopeful for Crosswalk's future and I'm always on the look out for other alternatives because CocoonJS isn't perfect either and it needs some better competition
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