CocoonSJ Audio Bug

Bugs will be moved here once resolved.

Post » Wed Sep 19, 2012 4:33 am

Hello,

I have this problem with this project for mobile (I'm working with CocoonSJ): I can't use more than two sounds. Here the capx file:

https://dl.dropbox.com/u/36732536/exampleaudio.capx

There are objects that play sound, but only two sounds are playing (the principal music, and the sound of one object). The rest still in silent.

The problem is only in android devices.

Thank you!nastycloud2012-09-19 04:38:51
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Post » Wed Sep 19, 2012 11:44 am

Please report bugs in CocoonJS to @Ludei!
Scirra Founder
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Post » Wed Sep 19, 2012 8:33 pm

Yes, I did. Here their response: android games with CocoonSJ have a limitation: only one track can have more than 5 second of music, the rest of the sound can only have 5 second.

That is a restriction only for android devices.
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Post » Fri Sep 28, 2012 3:29 pm

@nastycloud I have the same problem. I have 1 bg music to play, and 40pcs of 15-30sec narrations. I did tests with play as music and play as sound - even with preloading, but with no success. :(

Anyway great to know that this is a limitation.
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