I have some suggestions I would like to share actually, perhaps to know what people think:
-I stated before that I would like to be able to write behaviors in events, or more logically to add event sheets to objects themselves (I do not have to know how the runtime handle it behind the scenes), that would make manipulating AI and objects easier. Sure coding simple ennemies that go left and right, or even jump above pits are easy, but bosses are not something I want to do in events currently for exemple, and going through the SDK to make a behavior for it kind of break the point.
-commenting in the event system is currently ... pointless sometimes, sure too much comments kills the comments, but one single comment above an event sucks purely and simply, only useful to explain how to call a function in my case, sure, there is a rex plugin for that, but why this basic thing is not already there is beyond me.
-the current behaviors have to be fixed:
the 8 direction behavior respond weirdly to solid objects, "it does not seems like a bug to me", I saw zero complaints about the issues the behavior has, people just stop using it completely it seems when I ask, I will try to report another 8 direction bug later today while I think about it.viewtopic.php?f=151&t=123984
this bug exists, it may be fixed though, also the jump-thru plus a tilemap is unusable, not a big deal sure.
the physics box2d asm.js is not (yet) a full box 2D behavior, it lacks some basics it seems.
surely no bugs, but still odd ways for them to behave, I hope people get the point.
Game design is all about decomposing the core of your game so it becomes simple instructions.