CoHack - An Open Source Turn-Based Strategy Game

Show us your completed creations made in Construct 2

Post » Mon Aug 26, 2013 7:37 pm

Running Chrome, not firefox, so can't be that and for blocking your own pieces - that is cool if that is intended in your game. Very intrigued - sorry if I can't see the big picture, but I am hooked.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Mon Aug 26, 2013 7:43 pm

I think the same thing happens in Chrome - browser settings for text override the settings I have set in the editor. I think this is also why we're recommended to use sprites or spritefont instead of text, for both compatibility and performance reasons.

I'm glad to see you like the project! Progress is slow but eventually this will be in a fully playable state!
Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Mon Aug 26, 2013 8:52 pm

Spritefonts, busy with implementing them into my own game now, jury are still out as to whether I keep them or not. The pros don't outweigh the cons by much, and each has its benefits.
Cool spritefont generator:
http://www.scirra.com/forum/sprite-font-generator_topic72160.html
if you go that route

DUTOIT2013-08-26 20:53:27
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Wed Aug 28, 2013 11:11 pm

Initial battle music and sound effects have been added! Let me know what you think!

As always, you can test everything live here.
Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Sat Aug 31, 2013 11:40 pm

[QUOTE=Excal] Initial battle music and sound effects have been added! Let me know what you think!

As always, you can test everything live here.[/QUOTE]

I like the graphics, music, and sound effects. I must have hit a bug - after picking my 3 programs and moving them on the 2nd turn, the computer wouldn't move. The window kept popping up saying it is the computer's turn, but then nothing happened.

Excited to see more of this as you progress.
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Post » Sun Sep 01, 2013 12:13 am

[QUOTE=Manley23]

I like the graphics, music, and sound effects. I must have hit a bug - after picking my 3 programs and moving them on the 2nd turn, the computer wouldn't move. The window kept popping up saying it is the computer's turn, but then nothing happened.

Excited to see more of this as you progress.[/QUOTE]

Not a bug! I haven't created the behavior for the computer turn yet!
Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Mon Sep 02, 2013 11:13 pm

Did you fix that thing of yours ?

You totally should change the way your nodes are spawned , and should spawn a directionnal node when the node should be spawned
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Post » Mon Sep 02, 2013 11:19 pm

@Whiteclaws, I was just about to update!

Yes, the optimization issues are fixed!!! It took a week and a bit of rethinking of how I was approaching the problem to come up with a easier/better method.

There are still issues when letterbox scaling is used, but when scaling is turned off, all the parts seem to connect seamlessly.

Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Mon Sep 02, 2013 11:21 pm

Good then .
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Post » Tue Sep 03, 2013 12:20 am

Out of curiosity I found the original shockwave game.. and I ended up playing it all day..

The levels are kept interesting with variation and it forces you to experiment with a lot of different tactics...
cool game
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