I was playing around with a Carnage Heart type of engine when I found out about the Axiom contest
on Game Jolt, and I thought to myself "why not use altruism's for commands instead of the usual ones?" I mean it kinda makes sense "a bird in the hand is better than two in the bush" would mean attack the closest enemy.... get it?
Turns out it kinda works out nice, here's a cap of what I have:
Im using the new custom movement engine, and it seems to work out pretty nice, although Im getting some errors with the bounce... oh David. Actually I wanted to use the restrain distance function, but I couldnt get it to work.
Any way I was thinking that this would be way too much for me to work out in the given time, and it might be a good idea to make it a community colab instead. So if anyone's interested please reply here. We can make this a Construct group effort and submit it as such... who knows if we win we could get some face time on Game Jolt for Scirra.