Colliding instances

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Post » Wed Oct 09, 2013 3:35 pm

Hi, here's what i'm trying to do:



I have multiple physics instances of the same object "redball", when created, every redball has one random number "ballvalue" asigned.
What i want is to destroy both colliding balls if they have the same "ballvalue" without affecting any other ball.
Anyone has a clue?

Thank you.
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Post » Wed Oct 09, 2013 6:03 pm

Like this:



Or with families:
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