Hmm, managed to dig this topic back out haha.
I did a quick demo for a friend tonight to show him how quick it is to concept stuff in Construct2. The actual game including sprites and basic physics was up and running in 20 minutes, but then came the hard part :http://www.johnnysix.net/games/Flap/
If you try the demo you'll see what the issue is. Because I can't use the velocity component of a physics object directly, nor test for "self.variable" or "other.variable" when testing collision between two entities of the same type, everything goes a bit haywire.
Link to CAPX file :http://www.johnnysix.net/games/Flap/flap.capx
Click, drag and release anywhere to launch le oiseau.JohnnySix2012-08-15 23:51:39