Collision cells, Hit or miss?

Discussion and feedback on Construct 2

Post » Wed Jan 29, 2014 5:00 pm

@Fimbul - hmm, maybe - I'll see how easy it is to implement.
Scirra Founder
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Post » Wed Jan 29, 2014 8:52 pm

@Ashley

Wow, thank you!
Can't wait to see the newest build!! :) STARTECHSTUDIOS2014-01-29 22:20:06
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Post » Wed Jan 29, 2014 10:48 pm

Thanks for looking into this, although My game does not use either turret or line of sight, I am hopeful an on off toggle can be added...
As long as I can move left, right and fire, I'm Happy...
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Post » Thu Jan 30, 2014 2:34 am

Yes, that would certainly be the most efficient. Otherwise we would have to tweak too many nobs for every little situation...which would probably become burdensome for users after a while.

Plus, I have a feeling that line-of-sight and turret behaviors are not the only things being affected-- they're just the ones we've found so far... STARTECHSTUDIOS2014-01-30 04:43:00
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Post » Thu Jan 30, 2014 6:57 pm

I'm actually really keen on nailing down the Mobile Performance right now, that's my biggest bottleneck as it stands...
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Post » Mon Feb 03, 2014 11:36 pm

@Pixel Perfick

What is your performance now with the newest build??

R-160 - Did that fix it???
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Post » Thu Feb 06, 2014 7:12 am

@STARTECHSTUDIOS Due to the R160 bug that's emerged I have not yet installed, I was going to ask you the same question, did it fix your problem?

Will let you know when the next beta arrives...
As long as I can move left, right and fire, I'm Happy...
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