Collision cue

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Post » Sun Jan 06, 2013 4:28 pm

I have a collision event which runs a little animation sequence.
I need to disable any more collisions with this character until my
animation sequence has completed.

What is happening is this animation sequence QUES and repeats itself
over and over.

Any help ???

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Post » Sun Jan 06, 2013 5:06 pm

Ok, I solved my own problem...

I added a global variable called "LoopBusy" and set it to a "0".
Then, I added an additional condition to my Collision loop
if LoopBusy=0 then execute. My first instruction in this Collision
loop is to set the LoopBusy variable to a "1" and then reset it back
to a "0" at the end.

Because C2 is more of a visual environment, I have had some troubles finding where everything is...
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