Im pretty sure the bullet/turret behavior has nothing to do with collision detection, but used together Im getting a lot of "misses".
Accuracy is set to 0(best)
You will have to move around some. Some places it works, some it doesn't.
Any ways Im posting this as I may be missing something, and Im unsure if this is a bug.[attachment=0:38g1sqhc]collisiondetection.cap[/attachment:38g1sqhc]