[quote="stainsor":zigd0a5d]Hmm, good question. I would think you would want to do this:
with "Enemy.Value('damage")" instead of "0" in the first action.
Actually I guess you'd want it instead of "global('damage')" in the final action.
But you can't choose Enemy, you can only choose individual sprites.[/quote:zigd0a5d]
You mean like this?
And just to clarify, you can
enter the family name into the expression editor (in other words, manually type in "Enemy.Value('damage')