Collision Issues. How to fix?

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Post » Sat Jul 22, 2017 2:34 am

@Aquanex2

That's why I gave you two option that worked for me in my first post, so you can choose the one that it suits you more lol :D

The second option was, make the enemies (collision box) to the size of their full shape box and with this option you don't need the solid behaivor, at least for me is working, try it and see how it goes in your side
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Post » Sat Jul 22, 2017 3:55 am

tarek2 wrote:@Aquanex2

That's why I gave you two option that worked for me in my first post, so you can choose the one that it suits you more lol :D

The second option was, make the enemies (collision box) to the size of their full shape box and with this option you don't need the solid behaivor, at least for me is working, try it and see how it goes in your side

It works. But in my actual game, I have many different enemies with different collision boxes. I wanted the collision box to accurately reflect the enemy, so that you know you hit it when you hit it. If this is the only fix. I'll just have to adjust the boxes. Thanks for the help.
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Post » Sat Jul 22, 2017 5:01 am

@Aquanex2

I see what you mean now

See if this one can help you, works with the collision box you like and without the solid behavior like you wanna. That is the only thing I can think today, maybe some else can find a better Idea

Capx:

https://www.dropbox.com/s/679sgoivdvste5i/Weird%20Collisions2.capx?dl=0
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Post » Sat Jul 22, 2017 6:20 am

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Post » Sat Jul 22, 2017 8:05 pm

tarek2 wrote:@Aquanex2

I see what you mean now

See if this one can help you, works with the collision box you like and without the solid behavior like you wanna. That is the only thing I can think today, maybe some else can find a better Idea

Capx:

https://www.dropbox.com/s/679sgoivdvste5i/Weird%20Collisions2.capx?dl=0

I just got off work and took a look at this. What a great idea! it'll take a while to change all of my events in my game, but it'll be worth it. I'll do this soon! Thanks! :mrgreen:
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Post » Sun Jul 23, 2017 9:40 am

@Aquanex2

cool, I'm glad it helped you :D
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