Collision Mask - Bounding Box nor Circle works

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Post » Fri May 10, 2013 6:07 pm

@Kyatric

Hey guys, I am creating a game that has balls that bounce off other objects and for the balls Collision Masks even though I may choose "Bounding Box" or "Circle" (of course I want Circle), it still uses the collision polygon. I know this to be true because for testing purposes I made the polygon much smaller than the size of the ball and when it hits something I can see some of the ball overlap the object before bouncing away. Is this just a bug or limitation in the free version only (which is what I'm using), or a larger or different issue. BTW, the ball has the following behaviors: Solid, Bullet, and Physics. I need to use the Circle mask to get accurate bounce off results. Any help or suggestions would be appreciated.

P.S. - Kyatric, thanks for the great tutorials, they've been a big help.

Sincerely,
Flummoxed in Fairfax (A.K.A. strevor73)
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Post » Fri May 10, 2013 6:25 pm

Could you post the .capx? I'd say it's a conflict between the behaviors, because Physics doesn't work well with other movement behaviors.
Also, using the circle mask for physics wont affect other collision events, only physics collision.
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Post » Mon May 20, 2013 7:59 pm

Yeah, I figured it out. Apparently if you combine Physics behavior with Bullet behavior, it no longer uses the physics behavior. It just ignores it.
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