Collision Mask Tweaks

New releases and general discussions.

Post » Fri May 14, 2010 10:31 pm

I'm sure it's been mentioned but I didn't spot this anywhere.

You should be able to edit the physics collision mask, by dragging the nodes, similar to the path movement plugin. Currently it's a little wonky, so it'd be nice to be able to adjust it without having to recreate points.

Unless I've missed something and there is already a way to do this :)
B
10
S
4
G
5
Posts: 137
Reputation: 2,979

Post » Sat May 15, 2010 1:15 am

I don't know if this is in the latest stable version, but this has actually been a feature for a while now(I coded it, in fact). Here's the latest version of the plugin, or you could download the latest "unstable" release of Construct.
Moderator
B
104
S
39
G
19
Posts: 1,584
Reputation: 18,167

Post » Sat May 15, 2010 4:11 am

Awesome, thanks heaps for that.

I've got a physics game that I haven't touched for a while cause it would annoy me too much, this could be just what I need to get back into it.
B
10
S
4
G
5
Posts: 137
Reputation: 2,979


Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 1 guest