Hi, this is probably something really simple, but it's driving me mad. I have a sprite that will function as a sort of elevator that the player can jump into - it is using a collision mask so that the player can sit 'behind' some of the graphic but not fall through the floor. The problem is that I can't seem to get the player and the elevator to recognize a collision. If I remove the 'solid' attribute from the elevator then the collision registers, but it also renders my elevator useless. I'm sure it's something basic, but what am I doing wrong here?