Collision Mesh Generator

New releases and general discussions.

Post » Sat Aug 29, 2009 9:49 am

http://www.youtube.com/watch?v=5H4KHhJs3ss
http://www.youtube.com/watch?v=y9vs494u4Ik

If you mean having a separate image for a collision mask as for the visual display, these 2 videos show a way of having a separate collision mask for an image. I've been too busy to impliment it properly in and easy and logical way for the picture editor...but at least it can be done :P
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Post » Sat Aug 29, 2009 11:04 pm

Oh, I completely forgot about that feature. It'd be cool if that stuff can be done procedurally in the future (like just selecting the image, subtracting the selection and deleting the pixels), but this will do for now :)
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Post » Wed Sep 02, 2009 1:56 pm

[quote="Ashley":2vi4o2r2]Do you mean you simply want a quicker way to have a different collision mask for a sprite, or do you want a new collision engine (ie. current is pixel-perfect, it sounds like you want a vertex-based polygon collision detector), or both?[/quote:2vi4o2r2]
"Vertex-based" sounds very optimizing(less cpu intensive), it would really ease my work! :~D
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