Collision Polygon prioritizing issue when Overlap

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Post » Thu Nov 28, 2013 9:12 pm

Hi all, I'm new to C2 and having a simple problem with prioritizing collision polygon when multiple collision polygons are overlapping each other, maybe its too general I couldn't find a related post.

I'm making a balloon shooting game where upon touch/click on a balloon it would pop, at condition when two or more balloons are overlapping each others I want only the most top (most front) balloon to be popped instead of all balloons due to their collision polygon overlapping in the same area which it does currently.

I don't want to disable the balloons behind entirely because I still want the part of the balloon where it doesn't overlap to be pop-able.

I wish I made it clear...
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Post » Thu Nov 28, 2013 9:23 pm

on touched pick top instance.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Fri Nov 29, 2013 2:45 am

found it thanks
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