Is there a easy way to pinpoint exactly where the collision between two sprite take place?
Lerp would work really well but one of the sprite is growing in size from 20px to 200px and can collide with the other sprite anywhere there between.
I'm using lerp to calculate the distance between the middle points, so when the sprite is at 200px for example, the collision is a bit offset.
So lerp(ring.X,square.X,0.5) does work but not when the ring is at 200px size.
I'm creating a particle effect when they collide, so it has to be at the collision X,Y position.