To avoid collision issues, I'm building the levels with square blocks, have it all set to 'snap to grid'.
For some reason my character will get stuck on a slope (between blocks) when it's maximum speed is (too) low.
I've checked the collision boxes, but they seem fine to me.
You can see the problem in this file: https://dl.dropbox.com/s/9enxw8y60tfi5fy/Collision%20Problem.capx?dl=1
Is this not a good way to build a level? Or am I forced to keep my character moving at higher speeds?