Collision shapes. Do´s and dont´s

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Post » Sat Nov 05, 2016 6:40 am

Just to be sure

1. What kind of shapes are forbidden or denied? Overlapping lines in collision points?
2. Concaving shape? (I can´t remember correctly but I think that somewhere was mentioned that these kind of "U-shapes" should be avoided)

Tried to check for manual but could not find any mention about "forbidden" shapes
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Post » Sat Nov 05, 2016 8:02 am

Overlaping lines I think ends up in an error at runtime.

U shapes were related to both shadow caster and physics If I Recall Corectly.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Sat Nov 05, 2016 8:29 am

Concave shapes are fine with the physics behavior.
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