I've worked through the Breakout clone tutorial project and am now playing with adding sounds to the game.
I have a bounce sound used when the ball hits the paddle. It seems to be playing more than once when the ball hits the paddle - i.e. so often it's almost a buzzing sound. I suspect this is because the ball hitting the paddle isn't a discrete event, because it's triggered on overlap:
Is there a way to make the sound only play once? Maybe some sort of delay to restrict how soon after the sound plays that it can play again?