Problem is, if I disable collisions I can't click on them :( Is there some way for me to accomplish that?
Alternatively, is there a way to prevent enemies from getting stuck on irregularly shaped solid objects with collisions enabled? I tried messing around with the box size to no avail. Some way to maybe get them to slightly push off a solid object on collision?
I also tried to use the On collision with "Solid" and Is overlapping "Solid" and then use a Push out, since the walls are solid but that didn't work. The conditions never triggered even when the enemies were stuck, though I'm not sure why. The 'walls' are one gigantic sprite that covers the entire level, and the 'open' areas that enemies and players can walk on are transparencies in that sprite, if that has something to do with it.
EDIT: Just to clarify, it's not that the space for the enemies is tight. It's wide open. The only reason they get stuck is because I have them chase me around, and I drag them across protrusions on the irregularly shaped walls.