I hope I didn't miss it, but I saw no forum specifically for the two tutorials (beginner's and platform) so I'm just putting this here.
I have successfully completed the beginner's tutorial and have even added more stuff to it. I then went to do the same with the platform tutorial.
I was able to successfully complete the platform tutorial however I then wanted to add some things. The one I'm having trouble with at the moment is that I made it so it adds a new enemy snail every x seconds and I do so above the layout so it appears to drop down onto a tile then starts moving to the right.
I have several tiers of tiles so that it slides to the end and drops down a level and then another, etc. On the second to last tier, I want it to turn around and go to the left when it reaches the end.
When it collides with the invisible blue box (EdgeMarker) it does turn around, but depending on my speed/acceleration/deceleration settings, it either keeps sliding to the right and drops off into oblivion or it stops.
So the collision is being detected, as it turns to the left. However, it refuses to start moving to the left.
I would also like to note that other "static" snails on the level seem to stop moving when the first of these dynamically added snails hits this EdgeMarker.
Any advice/help/input would be greatly appreciated!