collisions overhead

Discussion and feedback on Construct 2

Post » Thu Jun 05, 2014 5:25 pm

If objects have collisions "ON" but i do not have any event that checks for them ,does this add any overhead in any way to the engine?
Lets say i have 500 instances of a background tree with collisions "on" but there is no interaction in the code with them whatsoever, does this add any unnecessary load to the cpu?
thank you.
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Post » Thu Jun 05, 2014 5:47 pm

Why not quickly mock-up something like that and test in debug?
If your vision so exceeds your ability, then look to something closer.
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Post » Thu Jun 05, 2014 6:04 pm

@zenox98
maybe someone knew the answer already :p
i am worried that especially in weaker machines even though the system doesn't check for collisions maybe these are added to the collisions cells and that adds up to cpu use .
Maybe @Ashley can give us a yes or no answer.
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