Collisions with Particle System

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Post » Sun Jan 12, 2014 3:04 am

I have really big problem.
My game was based on collisions with particle object, and now, suddenly it stopped working. I think it happenned after updating to r15# beta update.
And my question is: Why the hell this feature was disabled/removed/blocked? Or maybe it's just a bug and it's just a temporary statement?

If so, then I think this project is already canceled.
It will be too many work for me, to replace all particle systems with sprites. The whole game is based on effects, their gravity and power of physics/custom movement. If I would like to convert whole system to use sprites, it would force me to re-create all event sheets and levels. It's sensless a bit.

I hope someone can explain what is going on,
Thanks guys,
Rey
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Post » Sun Jan 12, 2014 10:13 am

I haven't seen any bug reports regarding this issue. If it is a bug you could post about it in the bugs forum.

Without seeing your capx however, it is impossible to see if your issues are event based or not. Could you upload your capx, or recreate the issue in a new capx for us to have a look at?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sun Jan 12, 2014 3:56 pm

It's not that difficult to reproduce the situation.

Here's the capx:
dropbox[dot]com[slash]s[slash]qd44egsox5m515k[slash]Particles.capx
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Post » Sun Jan 12, 2014 4:08 pm

Particles has never been able to do collisions.
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Post » Sun Jan 12, 2014 4:16 pm

[QUOTE=newt] Particles has never been able to do collisions.[/QUOTE]

That's what I thought, but when someone claims they did I go looking for answers. The answer being "Particles has never been able to do collisions."
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sun Jan 12, 2014 4:35 pm

So how does it work with my few last projects?
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Post » Sun Jan 12, 2014 4:37 pm

I'm not familiar with your last few projects, so any answer to that question would be pure speculation.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sun Jan 12, 2014 4:42 pm

Check this out, for example: bit ly [slash] 1dHGxId

It's simple game made in a few hours. Just pick up the Hollow Mask Powerup, and you'll see.
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Post » Sun Jan 12, 2014 4:53 pm

I'm not sure what a Hollow Mask Powerup is and not sure what I should see when I pick it up, because I have no clue as to how you have your events set up in that game.

If you still have the capx of that game and you open it in Construct2 and play it, doesn't it work anymore and if it doesn't work, are you sure it's not because of breaking changes within Construct2?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sun Jan 12, 2014 8:37 pm

but you could do a sprite collide with particle. this worked in 141 but not 156

https://dl.dropboxusercontent.com/u/143636437/examples%20for%20web/particle%20collision%20test.capx
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