Searched through the tutorials and How To forums but couldnt find exactly what I was looking for.
Is there an existing post, or could someone add to this one as to best practices for collision masks.
I have created a platform game that has 100 odd platforms all on one layer as a background image. For this I have created a white block, and then on its own layer continually resized the block to form all the stage collisions, and set it to invisible on start. Is this a good way to do collisions? Is there a more runtime freindly way? What about overlapping collision blocks, is this an issue and what should I be weary of?
Thanks in advance