Seriously, Is there a way to have some type of color replacer? It would be just for Megaman. It could be useful for anyone who needs multiple colors for 1 sprites. Like a fighthing game. You could do it how MMF2 did it, but better.
"RGBAt( "SpritePalette", >Enter X coordinate<, >Enter Y coordinate<)"
This would grab the color on sprites X and Y values. Then it would replace all color that has the same color value as the one located on the X and Y
So first you'd select the color. A color dialog box would come up.
Or use the expression editor.
"RGBAt( "SpritePaletteTarget", 1, 3)"
"RGBAt( "SpritePaletteData", 1, 3)"