[quote="Vrav":2dux20qj]Hey, this is pretty cool. I like it.[/quote:2dux20qj]
[quote="QuaziGNRLnose":2dux20qj]very cool indeed. id suggest making his legs a separate object/bone group tho, so that his body animations can be controlled independently of his running/walking/idling/jumping anims.[/quote:2dux20qj]
Thank you for your reply. I was planning on initially doing this, but as I was experimenting I forgot to incorporate it.
[quote="Ashley":2dux20qj]Nice, very good demo of the bone movement [/quote:2dux20qj]
Could you post the .cap so we can all learn your procedures?![/quote:2dux20qj]
I think David? posted a cap showing the bone movement with platform behaviour a while ago.[/quote:2dux20qj]
If you still want me to post a .cap I can. The only thing I would change to it before I did that would be to slightly alter the images. This is only so that they keep some originality. I'd probably also add some text/guides as to hint at what I did.
[quote="SoldjahBoy":2dux20qj]Hahaha nice one
I love the graphic style, and such an original idea. You nailed the bone animations really well... I like how the character attacks differently depending on if you are walking or standing still.
Can't wait to see more if you plan on continuing the idea
Thank You. I'm planning to alter the animations at some stage. At the moment the standing attack looks a bit awkward, due to the brush size.
[quote="toralord":2dux20qj]I cant wait to see more of this game.[/quote:2dux20qj]
Thank You. I've almost finished the mechanics of the first level. Just have to finish the images, effects and touching up when I have spare time.