Colyseus client adapter

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Post » Sat Jan 14, 2017 6:58 pm

Hi folks.

I used Colyseus, a javascript framework (http://gamestd.io/colyseus/), for an abandoned professional project about a multiplayer real time game server.
The server was in NodeJS, and games in Construct 2 ^^.
So I created a plugin to adapt the Colyseus JS client to the Construct's event logic.

I upload the repo on Github. It's public. I will try to maintain it but feel free to update and send pull requests!

The repo : https://github.com/polpoy/colyseus-construct-plugin
The plugin : https://github.com/polpoy/colyseus-construct-plugin/raw/master/dist/colyseus.c2addon
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Post » Mon Mar 13, 2017 7:46 pm

Cheers PaulPoy!

This was one of those "awfull" moments, for me, when you realize, that something, you worked on for hours, and still do, basically already exists.

Search functions in forums are a great feature...... :D

Thanks!,
have a great day,
Proxy
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Post » Wed May 10, 2017 12:06 pm

any capx example usage?
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Post » Thu Jun 15, 2017 6:00 am

Its a much better multiplayer solution as i can see, however, The example capx didn't work, can't connect to server, i launched my own server, can't get connected either, any help?
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Post » Fri Jun 30, 2017 1:54 pm

dannykln wrote:any capx example usage?

Hi,
There is a demo file in the test directory.
More recently I created another very basic example.
Don't forget to run the server to connect with (see readme).

If you're not able to code a multiplayer server, or more simply don't have any concern to do your own, forget my plugin and use the official multiplayer solution by the Scirra team.
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Post » Thu Aug 03, 2017 4:50 am

Very nice thank you! I plan to use this to make a sample game, and compare with similar sample game written using the WebRTC plugin.
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