I figured it was time to overhaul the old AI I had been using for my top down games, which closely resembled Ghost Shooter. This is a combat test of two opposing sides, with AI that handles path finding and shooting. It's not exactly groundbreaking but I thought I'd share it with the community here.
This is a pure AI test, no player input. I've tried to create the AI to be dynamic, so no two battles are the same. I have noticed some bugs though... these make some soldeirs stand still for a bit at the start of the battle and give some more health than others.