So, I have my project, which I've made a system that consists of having characters that are customisable, and generally may contain about 20 sprites being positioned onto the body. This works fine, and I'm not having much trouble- Until I decide I want to create more characters at once, which is needed. When I reach about 10 characters (20*10=200 sprites being individually positioned and angled), it's completely obliterating the fps!
Sooo... the way round it... Is there a way to sort of "combine" sprites at runtime (during runtime so the player has the freedom to customize still) and have them animate as if they were just a regular sprite?
I sure hope this is possible.